Milo Duclayan
Writer | Narrative Designer | Game Designer
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Hollyhock
Role: Lead Game Designer, Writer
Duration: 1 Year
Team Size: 4
Hollyhock is an Indiecade award-nominated TTRPG about fae creatures, high society, and an eternal prank war. The book is over 100 pages long, complete with 8 playbooks and 7 archetypes that can be combined to make 56 unique character types. The book contains a full, unique game system that prioritizes the story of the characters, and engages the players in the joy and chaos of the Hollyhock Festival.
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Solanis
Role: Product Owner, Lead Narrative Designer
Duration: 9 Months
Team Size: 21
Solanis is a 3rd person flight game, with an emphasis on exploration and narrative. Play as the avatar of the night, in a post-apocalyptic world left sun-scarred after the fall of the moon. Solanis contains 4 unique and thoroughly-detailed areas, 4 fully voice-acted characters, and intricate linear and procedural narrative systems that seamlessly tell the story of the game, and fill the world with dynamic elements to bring it to life.

ScribeOS
Role: Solo Developer
Duration: 4 Months
Team Size: 1
ScribeOS is an experimental mix of LARP and interactive fiction, meant to be played by two players on separate laptops sitting across from each other. In an alternate world U.S. in the 1960s, play as either the operator or the administrator of a dangerous new AI program, that could save the world, or destroy it. ScribeOS uses a powerful mix of in-game action and real-world actions to build immersion and enhance the game experience far beyond that of a standard video game. Scribe OS was featured in INDIEPOCALYPSE #58!

About Milo
Milo is an award-nominated game and narrative designer, who works in all forms of interactive media. His published work includes video games, tabletop games, and live-action role playing games, and his expertise covers everything from systems design to narrative integration to content writing.